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Containment Corps Torrent Download [Keygen]

Updated: Mar 25, 2020





















































About This Game Containment Corps is an online multiplayer cooperative first person experience. The game combines elements of resource management and traditional FPS themes to create an exhilarating team-based encounter. You and a team of specialized units have been called upon to quell an uprising of contaminated swamp creatures. Choose your loadout and coordinate your defense; utilize unique abilities and powerful turrets to repel the onslaught. Keep the operation running. Manage your crystal energy supply to maintain full-base functionality, upgrade defenses, and power up weapons. Collect more by harvesting dead enemies. Scaled Survival: Assemble a team to execute the longest holdout. Play alone or with up to 8 combatants. Co-Operative Strategy: Utilize one of four loadouts to combine talents and complete the difficult task of surviving. The Ranger: Your bow is your right arm. Pick your fights from a distance, line up your shots and surge to wipe out the enemy The Blazer: Use unique movement and debilitating traps to get in close, harvest, blast them with your shotgun, and get out. The Specialist: The crucial support, keep a sharp aim while healing your comrades, manage defenses by repairing and reviving the war effort. The Gearhead: Man and place turret guns with deadly efficiency, engineer an explosive death to the corrupted reptiles. 1075eedd30 Title: Containment CorpsGenre: Action, Adventure, Indie, Early AccessDeveloper:Nimbus InteractivePublisher:Nimbus InteractiveRelease Date: 21 Sep, 2017 Containment Corps Torrent Download [Keygen] containment corps enjin. containment corps steam. containment corps game. containment corps Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).One of the most balanced, but challenging defense games I've seen in a long while.Can't wait to see what the devs add to it!. I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here.This game does desperately need some more work though (being early access, I hope it gets it too). >Rebindable keys are a must. It's rough being forced to play without my usual keybinds.>I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless.>More explaination of the connection between the crytals and what you can do with them.>The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead?>Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe? >More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow.>Stetch goal of cosmetic upgrades would be nice.. I play it a bit by my self and it kinda hard so i got my friend to get it and it actually really fun so i think i go buy it for my other friend too!. Can't upgrade stuffMore like "Containment". Pretty good game. Have played by myself in single player mode, gets difficult after wave 4. Much better to play with freinds. Few bugs here and there but nothing I can't deal with. I'm in early access and they they seem to be listening and addressing any bugs I can find.. nobody playing online. No god please no. Update 0.2.0 - Giveaway plus new multiverse items!: Update 0.2.0 contains a whole bunch of exciting new content including: Chance for FIO Express token giveaway - with linked wallet and stats in-game New playable Multiverse items - featuring the new Howling Howlitzer cannon Tutorial Re-haul UI QOL changes and bug fixesRead more about the update here [medium.com]. 0.2.0 Hotfix: Update 0.2.0 Hotfix Fixed wallet linking not working in desert map Server browser text no longer overlaps Minor UI/back-end fixes Controller Bindings should now work properly. Containment Corps now partnering with Enjin!: Nimbus Interactive is incredibly excited to announce we are partnering with blockchain gaming pioneer Enjin to enhance our game. We will be utilizing Enjin's platform and tools to enable in-game items within Containment Corps to be able to be truly owned by the player. To celebrate this new development, Containment Corps will soon be free to play. This hopefully will enable more players to try out the game and be a part of our growing, innovative community. To read the full announcement about our Enjin partnership read about it here[medium.com]. Update 0.1.7: Update 0.1.7 is live now! Remember to join our Discord to see a live list of known issues. This patch contained the following: Visual updates to the crystal energy gauge UI both in the HUD and in-game Health bar and Energy UI have been re-arranged in the HUD New art updates in the Canyon level Water material in the Swamp level has been updated Players an now choose class again after leaving and rejoining match Added end-game camera to desert level Fixed pathing issues with enemies that sometimes caused dead ones to attack gates. Fixed issue with game not succesfully ending Fixed multiple issues with turrets including UI getting overlapped when getting in/out of turrets. We're live... and kicking!: Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months. Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things.Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer.Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it.Keybinding(s) and full controller support has been slowly coming together in the background, but unfortunately didn't make it into release, and should be arriving anytime in the next few weeks or so.Story and world. Both of these have been on the back seat to getting the core experience of shooting aliens and taking their stuff and are something that's planned to take a bigger role as we work on new maps, game modes, and systems.Tutorial, a thing we desperately need and other than bugs is one of the top things our designers are working on in the weeks to come. The tutorial should also hopefully include some story elements that should shed some light onto the player and why they're working for the Containment Corps.Well, that's all the news on our general todo list. Since CC is a game and the team is always working to improve things, this list might change some as we rearrange what our top priorities are. We value our players (you all), so hit us up with thoughts, suggestions, or anything else on the Steam community discussion page; we'll try to get back pronto. Until next time,The Nimbus Team. Update 0.1.10: Update 0.1.10 Enjin wallet linking now works on all maps (Canyon, Desert, Swamp Defense) New players can properly create loadouts when playing for the first time Fixed collision issues with enemies running into crystals Fixed enemy pathing issues in the Canyon level Minor back end fixes

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